Changelog November 2018 Week 3


+ added 1x new enemy + art + new ability
+ added an easter egg kinda thing (you can shoot background asteroids/debris now, to get tiny amounts of money)
+ all ships now fire from their actual weapons and not from their belly
+ some minor performance improvements
+ added option for vsync on/off to the settings menu
+ added some polish to the event window (that thing was fuuugly)
+ added some polish to the score window
+ added 1 new event + art
+ added 1 new cargo + art
+ added 1 new visual effect
+ improved mapnode distribution system
+ tweaked the boss
+ fixed some bugs

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