Changelog October 2019


Hey there,

as announced a month ago, I finally started charging actual money for this game since I feel it has arrived at a level where this is justified and also this 1 man army has some bills to pay unfortunately.

I hope whoever stumbles upon this game will think so too and enjoy it.

Thanks for listening!


Patch notes for this month are below and even more stuff is still in the pipeline and being worked on.

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Cards:
+ added 2x card + art
Ships:

+ added 1 new ship (Vagabond) with a power charge theme + art

Crew:
+ added 1 new crewman + art

Gameplay:

- new Keyword "Buffer" (Cards stay in your hand at the end of the turn)
- self target damage will not get modified by buffs anymore, so ram away (you can still crit yourself though)

Balance:
- "Reckless" is now a common card
- "Shield Automation" is now a rare card
- "Megashield" is now slightly more interesting (new Buffer Keyword added on stage 2 and 3)
- "Charge up" is now slightly more interesting (new Buffer Keyword added on stage 3)
- "Loot" is now slightly more interesting (new Buffer Keyword added on stage 3)
- "Sticky gunk", now way more sticky
- "Palorium Crystals" now shuffle drains into the discard pile (draw pile before)
- The Drone Factory now only spawns 1 Drone at a time
- Mosquitos now debuff you a little less often

UI:
- you can now view the enhancement path of a card by right clicking on it.
- added an option to show keyboard shortcuts for your hand cards to make keyboard play easier

Internal:

- Changed how Card Flags are handled
- Better organization of content internally, which should make it easier to add new stuff in the future

Bugs:
- you can now jump through a wormhole to another event without problems
- fixed a bug that made the dreadnought put his parts were they did not belong
- fixed multiple minor bugs

Files

rescue-squad-omega-windows.zip 38 MB
Version 0.83 Oct 16, 2019
rescue-squad-omega-mac.zip 38 MB
Version 0.83 Oct 16, 2019
rescue-squad-omega-linux.zip 42 MB
Version 0.83 Oct 16, 2019

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