Changelog November 2018 Week 1
Rescue Squad Omega » Devlog
+ Possibility to combine enemies into 1 big one (only visual, used for the new dreadnought boss)
+ Improved card-drawing code, hopefully no more bugs from that
+ New boss finished with art, "ai" and so on.
+ Old boss is now the 3rd elite
+ Found the reason why my "animations" all looked jittery (pixelperfect mode while doing smooth animations [i'm an idiot!]) and damn it looks so much better now
+ Hackfixed a bug that made ships get nudged from their original positions from violent animations
+ Made Rewards Modular, so i open up some options (for example event: chose 3 times 1 card out of 4)
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Rescue Squad Omega
Deck Building Rogue Like Space Card Game
Status | In development |
Author | CriticalScrewUp |
Genre | Card Game |
Tags | 2D, Colorful, Deck Building, Roguelike, Sci-fi, Singleplayer, Space, upgrades |
Languages | English |
More posts
- Changelog April 2021Apr 22, 2021
- Changelog December 2020Dec 27, 2020
- Changelog October 2019Oct 16, 2019
- Quick fix 0.81aSep 22, 2019
- Changelog September 2019 (I'm back baby)Sep 19, 2019
- Changelog February 2019 Week 2Feb 19, 2019
- Changelog February 2019 Week 1Feb 04, 2019
- Changelog December 2018 Week 2Dec 13, 2018
- Changelog Dezember 2018 Week 1Dec 03, 2018
- Changelog November 2018 Week 4Nov 26, 2018
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