Changelog November 2018 Week 1


+ Possibility to combine enemies into 1 big one (only visual, used for the new dreadnought boss)
+ Improved card-drawing code, hopefully no more bugs from that
+ New boss finished with art, "ai" and so on.
+ Old boss is now the 3rd elite
+ Found the reason why my "animations" all looked jittery (pixelperfect mode while doing smooth animations [i'm an idiot!]) and damn it looks so much better now
+ Hackfixed a bug that made ships get nudged from their original positions from violent animations
+ Made Rewards Modular, so i open up some options (for example event: chose 3 times 1 card out of 4)

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