Changelog August 2018 Week 2


+ High res upgrade to the buff/debuff icons
+ Reworked multiple card functions
+ Changed lightning attacks to now do random damage in a defined range
+ Added 5 new cards
+ Added 3 new card art
+ Added 1 new attack type Ion Damage (triple damage to shields)
+ fixed soooo many bugs, holy shit why do I keep making new ones
+ did some balancing, even though it's way too early to do balancing
+ more refactoring, now separated all crew related things from the game manager into a crew manager
+ Event (?) Sectors can now contain battles, hidden shops, repair stations or crewman to rescue besides normal events
+ Added "art" for another space station, so repair and trade look different
+ Now all enemies have a brain and are much smarter when choosing abilities (but not too smart either)
+ slightly improved controls
+ sector now starts with easier enemies and gets harder as you move on, less frustrating to not be roflstomped in the first fight
+ spruced up the title screen a bit
+ added 2 new visual effects for cards/enemies abilities
+ Game now collects stats about everything you do or is done to you in a turn/battle/run, to be used for card/crew conditions and scoring
+ Support for multiple levels, just need more content now

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