Changelog July 2018 Week 3
+ Improved hotkey functionality (not finished yet)
+ Automatic system for keyword highlighting, even with variants... no more handcrafted color tagging in stringboxes
+ Added tooltips for the cards in your hand, because of feedback
+ Added a button that shows the pile of destroyed cards, because of feedbar (not sure if it is in a good position yet)
+ Engine trails of background spaceship now also go zoom zoom
+ Added settings for everything that needs settings, including keybindings
+ Spruced up the settings screen and made everything safe to PlayerPrefs now
+ More bug fixes, like every week
+ Made the map more splitty (more path switching opportunities) and allowed for 3 way splitting sometimes
+ Added 1 new card
+ Added art for 3 cards
+ Added art for 1 event
+ Added 1 new ability effect
+ Changed some colors around
+ Added indicator trail animation when discard is shuffling back into draw
+ Improved overdraw handling
+ Added a sun to the background possibilities
+ Added targeting frame to player ship for things that target the player
+ Added in-game "pause" (doesn't pause) menu
+ Improved wording on all cards (still not perfect)
Get Rescue Squad Omega
Rescue Squad Omega
Deck Building Rogue Like Space Card Game
Status | In development |
Author | CriticalScrewUp |
Genre | Card Game |
Tags | 2D, Colorful, Deck Building, Roguelike, Sci-fi, Singleplayer, Space, upgrades |
Languages | English |
More posts
- Changelog April 2021Apr 22, 2021
- Changelog December 2020Dec 27, 2020
- Changelog October 2019Oct 16, 2019
- Quick fix 0.81aSep 22, 2019
- Changelog September 2019 (I'm back baby)Sep 19, 2019
- Changelog February 2019 Week 2Feb 19, 2019
- Changelog February 2019 Week 1Feb 04, 2019
- Changelog December 2018 Week 2Dec 13, 2018
- Changelog Dezember 2018 Week 1Dec 03, 2018
- Changelog November 2018 Week 4Nov 26, 2018
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